Work Development
8th Floor Elevator hall area
First development "Upside Down"
First conceptual design is creating an experience of an environment that conflicts the norm, calling it “gravity shift” as if entering a space where users will be gravitated “upwards” or literally standing on the ceiling. The users will feel as if it is only them (people) who have this effect and not the environment. The installation simply brings in a dinner scene as the medium to make users involve. It mocks up a section of an assumed restaurant space, and users will get to engage in an activity within this space. Users are to be prepared to be served with food.
Ultimate Development
After that,The installation simply brings in a dating dinner scene as the
medium to make users involve. It mocks up a corner of an assumed restaurant
space, and users will get to engage in an activity within this space. Users are
to be prepared to feed and to be fed by looking at reflection from the mirror! The
usage of mirror is made necessary by having a solid partition to limit the two
users to see each other face to face. This aims to create some intimacy by
using “unconventional” and “anomaly” as the concept. The game is made more
challenging by the choice of food and eating utensil, having to feed noodles
with a fork and knife and Chow Kuay jelly with chopstick. The users will be
guided with step-by-step instructions. Requiring some effort and teamwork in
achieving something that technically can be achieved easily in real life will reveal
each other’s character more.
as a dining scene
A couple is able to be sitting opposite to each other having a partition preventing them from seeing each other face to face. In order, For them to see each other they have to use the mirror by using the sight of the reflection.
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