After that, the initial idea of creating abnormal eating experience is brought into the development process of this installation with regards to how the audience should experience the space and matching it with the term “unconventional” and “anomaly”. The installation simply brings in a dating dinner scene as the medium to make users involve. It mocks up a corner of an assumed restaurant space, and users will get to engage in an activity within this space. Users are to be prepared to feed and to be fed by looking at reflection from the mirror! The usage of mirror is made necessary by having a solid partition to limit the two users to see each other face to face. This aims to create some intimacy by using “unconventional” and “anomaly” as the concept. The game is made more challenging by the choice of food and eating utensil, having to feed noodles with a fork and knife and Chow Kuay jelly with chopstick. The users will be guided with step-by-step instructions. Requiring some effort and teamwork in achieving something that technically can be achieved easily in real life will reveal each other’s character more.
Material
This installation is named “Perception” as the users will be unexpectedly made to be in a dating dinner scenario and moreover having them interact with each other almost romantically but in an abnormal way. The installation is the medium that impacts users directly resembling how the studied term “erotic architecture” impacts their users.
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